r.RayTracing.Nanite.BLASScratchSizeMultipleMB
VarUnreal Engine Var console variable.
rRayTracingNaniteBLASScratchSizeMultipleMB
Description
Round the size of the BLAS build scratch buffer to be a multiple of this value.
This helps maintain consistent memory usage and prevent memory usage spikes.
Default = 64 MB.
Usage
r.RayTracing.Nanite.BLASScratchSizeMultipleMB [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

