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r.RayTracing.Nanite.BLASScratchSizeMultipleMB

Var

Unreal Engine Var console variable.

rRayTracingNaniteBLASScratchSizeMultipleMB

Description

Round the size of the BLAS build scratch buffer to be a multiple of this value. This helps maintain consistent memory usage and prevent memory usage spikes. Default = 64 MB.

Usage

r.RayTracing.Nanite.BLASScratchSizeMultipleMB [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.