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r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame

Var

Unreal Engine Var console variable.

rRayTracingNaniteMaxBuiltPrimitivesPerFrame

Description

Limit number of BLAS built per frame based on a budget defined in terms of maximum number of triangles.

Usage

r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.