r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame
VarUnreal Engine Var console variable.
rRayTracingNaniteMaxBuiltPrimitivesPerFrame
Description
Limit number of BLAS built per frame based on a budget defined in terms of maximum number of triangles.
Usage
r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

