r.RayTracing.Nanite.ProceduralPrimitive
VarUnreal Engine Var console variable.
rRayTracingNaniteProceduralPrimitive
Description
Whether to raytrace nanite meshes using procedural primitives instead of a proxy.
Usage
r.RayTracing.Nanite.ProceduralPrimitive [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

