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r.RayTracing.Nanite.ProceduralPrimitive

Var

Unreal Engine Var console variable.

rRayTracingNaniteProceduralPrimitive

Description

Whether to raytrace nanite meshes using procedural primitives instead of a proxy.

Usage

r.RayTracing.Nanite.ProceduralPrimitive [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.