Skip to main content

r.RayTracing.NonBlockingPipelineCreation

Var

Unreal Engine Var console variable.

rRayTracingNonBlockingPipelineCreation

Description

Enable background ray tracing pipeline creation, without blocking RHI or Render threadFallback opaque black material will be used for missing shaders meanwhile 0: off (default, rendering will always use correct requested material 1: on (non-blocking mode may sometimes use the fallback opaque black material

Usage

r.RayTracing.NonBlockingPipelineCreation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.