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r.RayTracing.PersistentSBT.MinDynamicGeometrySegments

Var

Unreal Engine Var console variable.

rRayTracingPersistentSBTMinDynamicGeometrySegments

Description

Minimum amount of dynamic geometry segments reserved in the persistent SBT (can dynamically grow if need by number of allocated static SBT allocations in the scene).

Usage

r.RayTracing.PersistentSBT.MinDynamicGeometrySegments [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.