r.RayTracing.PersistentSBT.MinLocalBindingDataSize
VarUnreal Engine Var console variable.
rRayTracingPersistentSBTMinLocalBindingDataSize
Description
Minimum local binding data size of the persistent SBT (can dynamically grow if need by hit shaders used in the RTPSO).
Usage
r.RayTracing.PersistentSBT.MinLocalBindingDataSize [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

