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r.RayTracing.PersistentSBT.MinLocalBindingDataSize

Var

Unreal Engine Var console variable.

rRayTracingPersistentSBTMinLocalBindingDataSize

Description

Minimum local binding data size of the persistent SBT (can dynamically grow if need by hit shaders used in the RTPSO).

Usage

r.RayTracing.PersistentSBT.MinLocalBindingDataSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.