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r.RayTracing.PersistentSBT.MinMissShaderSlots

Var

Unreal Engine Var console variable.

rRayTracingPersistentSBTMinMissShaderSlots

Description

Minimum amount of miss shader slots reserved in the persistent SBT (can dynamically grow if need by number of miss shaders used in the RTPSO).

Usage

r.RayTracing.PersistentSBT.MinMissShaderSlots [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.