r.RayTracing.PersistentSBT.MinMissShaderSlots
VarUnreal Engine Var console variable.
rRayTracingPersistentSBTMinMissShaderSlots
Description
Minimum amount of miss shader slots reserved in the persistent SBT (can dynamically grow if need by number of miss shaders used in the RTPSO).
Usage
r.RayTracing.PersistentSBT.MinMissShaderSlots [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

