r.RayTracing.PersistentSBT.MinStaticGeometrySegments
VarUnreal Engine Var console variable.
rRayTracingPersistentSBTMinStaticGeometrySegments
Description
Minimum amount of static geometry segments reserved in the persistent SBT (can dynamically grow if need by number of allocated static SBT allocations in the scene).
Usage
r.RayTracing.PersistentSBT.MinStaticGeometrySegments [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

