r.RayTracing.PersistentSBT.ValidateBindings
VarUnreal Engine Var console variable.
rRayTracingPersistentSBTValidateBindings
Description
Force all visible shader bindings as dirty (debug mode).
Usage
r.RayTracing.PersistentSBT.ValidateBindings [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

