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r.RayTracing.Reflections.ExperimentalDeferred.AnyHitMaxRoughness

Var

Unreal Engine Var console variable.

rRayTracingReflectionsExperimentalDeferredAnyHitMaxRoughness

Description

Allows skipping AnyHit shader execution for rough reflection rays (default: 0.1)

Usage

r.RayTracing.Reflections.ExperimentalDeferred.AnyHitMaxRoughness [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.