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r.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.NumSamples

Var

Unreal Engine Var console variable.

rRayTracingReflectionsExperimentalDeferredSpatialResolveNumSamples

Description

Maximum number of screen space samples to take during spatial resolve step. More samples produces smoother output at higher GPU cost. Specialized shader is used for 4, 8, 12 and 16 samples. (default: 8)

Usage

r.RayTracing.Reflections.ExperimentalDeferred.SpatialResolve.NumSamples [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.