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r.RayTracing.Reflections.RayTraceSkyLightContribution

Var

Unreal Engine Var console variable.

rRayTracingReflectionsRayTraceSkyLightContribution

Description

Requests ray tracing reflections to use ray traced visibility rays for sky light contribution similar to sky light ray traced shadows. A Sky Light with ray traced shadows enabled must be present for this flag to take effect. (default = 0)

Usage

r.RayTracing.Reflections.RayTraceSkyLightContribution [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.