r.RayTracing.Shadows.AcceptFirstHit
VarUnreal Engine Var console variable.
rRayTracingShadowsAcceptFirstHit
Description
Whether to allow shadow rays to terminate early, on first intersected primitive. This may result in worse denoising quality in some cases. (default = 0)
Usage
r.RayTracing.Shadows.AcceptFirstHit [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

