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r.RayTracing.Shadows.AcceptFirstHit

Var

Unreal Engine Var console variable.

rRayTracingShadowsAcceptFirstHit

Description

Whether to allow shadow rays to terminate early, on first intersected primitive. This may result in worse denoising quality in some cases. (default = 0)

Usage

r.RayTracing.Shadows.AcceptFirstHit [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.