r.RayTracing.Translucency.ForceOpaque
VarUnreal Engine Var console variable.
rRayTracingTranslucencyForceOpaque
Description
Allow forcing rays traced during translucency to be marked as opaque so they do not execute the Any Hit Shader:\n
Usage
r.RayTracing.Translucency.ForceOpaque [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

