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r.RayTracing.Translucency.ForceOpaque

Var

Unreal Engine Var console variable.

rRayTracingTranslucencyForceOpaque

Description

Allow forcing rays traced during translucency to be marked as opaque so they do not execute the Any Hit Shader:\n

Usage

r.RayTracing.Translucency.ForceOpaque [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.