Sets the minimum ray distance for ray traced translucency rays. Actual translucency ray length is computed as Lerp(MaxRayDistance, MinRayDistance, Roughness), i.e. translucency rays become shorter when traced from rougher surfaces. (default = -1 (infinite rays))
Usage
r.RayTracing.Translucency.MinRayDistance [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.