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r.RayTracing.UseTextureLod

Var

Unreal Engine Var console variable.

rRayTracingUseTextureLod

Description

Enable automatic texture mip level selection in ray tracing material shaders 0: highest resolution mip level is used for all texture (default) 1: texture LOD is approximated based on total ray length, output resolution and texel density at hit point (ray cone method).

Usage

r.RayTracing.UseTextureLod [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.