r.RayTracing.UseTextureLod
VarUnreal Engine Var console variable.
rRayTracingUseTextureLod
Description
Enable automatic texture mip level selection in ray tracing material shaders 0: highest resolution mip level is used for all texture (default) 1: texture LOD is approximated based on total ray length, output resolution and texel density at hit point (ray cone method).
Usage
r.RayTracing.UseTextureLod [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

