Clears all render targets and texture / buffer UAVs with the requested clear color at allocation time. Useful for debugging 0:off (default) 1: 1000 on RGBA channels 2: NaN on RGBA channels 3: +INFINITY on RGBA channels
Usage
r.RDG.ClobberResources [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.