Extends the resource lifetimes of resources (or a specific resource filter specified by r.RDG.Debug.ResourceFilter) so that they cannot overlap memory with any other resource within the graph. Useful to debug if transient aliasing is causing issues 0: disabled (default) 1: enabled
Usage
r.RDG.Debug.ExtendResourceLifetimes [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.