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r.ReadBuffer.D3D11StaticAllocation

Var

Unreal Engine Var console variable.

rReadBufferD3D11StaticAllocation

Description

Whether to allocate the read buffer as Static instead of Dynamic in D3D11, to work around driver inefficiencies.

Usage

r.ReadBuffer.D3D11StaticAllocation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.