r.ReadBuffer.D3D11StaticAllocation
VarUnreal Engine Var console variable.
rReadBufferD3D11StaticAllocation
Description
Whether to allocate the read buffer as Static instead of Dynamic in D3D11, to work around driver inefficiencies.
Usage
r.ReadBuffer.D3D11StaticAllocation [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

