Max (uncompressed) size of a group of shaders to be compressed/decompressed together.If a group exceeds it, it will be evenly split into subgroups which strive to not exceed it. However, if a shader group is down to one shader and still exceeds the limit, the limit will be ignored.
Usage
r.ShaderCodeLibrary.MaxShaderGroupSize [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.