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r.ShaderPipelineCache.BatchSize

Var

Unreal Engine Var console variable.

rShaderPipelineCacheBatchSize

Description

Set the number of PipelineStateObjects to compile in a single batch operation when compiling takes priority. Defaults to a maximum of 50 per frame, due to async. file IO it is less in practice.

Usage

r.ShaderPipelineCache.BatchSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.