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r.ShaderPipelineCache.GameFileMaskEnabled

Var

Unreal Engine Var console variable.

rShaderPipelineCacheGameFileMaskEnabled

Description

Set non zero to use GameFileMask during PSO precompile - recording should always save out the usage masks to make that data availble when needed.

Usage

r.ShaderPipelineCache.GameFileMaskEnabled [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.