r.ShaderPipelineCache.GameFileMaskEnabled
VarUnreal Engine Var console variable.
rShaderPipelineCacheGameFileMaskEnabled
Description
Set non zero to use GameFileMask during PSO precompile - recording should always save out the usage masks to make that data availble when needed.
Usage
r.ShaderPipelineCache.GameFileMaskEnabled [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

