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r.ShaderPipelineCache.GlobalShadersOnlyWhenPSOPrecaching

Var

Unreal Engine Var console variable.

rShaderPipelineCacheGlobalShadersOnlyWhenPSOPrecaching

Description

Only compile PSOs from the GlobalShader cache when runtime PSOPrecaching is enabled (default disabled)

Usage

r.ShaderPipelineCache.GlobalShadersOnlyWhenPSOPrecaching [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.