r.ShaderPipelineCache.GlobalShadersOnlyWhenPSOPrecaching
VarUnreal Engine Var console variable.
rShaderPipelineCacheGlobalShadersOnlyWhenPSOPrecaching
Description
Only compile PSOs from the GlobalShader cache when runtime PSOPrecaching is enabled (default disabled)
Usage
r.ShaderPipelineCache.GlobalShadersOnlyWhenPSOPrecaching [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

