Skip to main content

r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent

Var

Unreal Engine Var console variable.

rShaderPipelineCacheLazyLoadShadersWhenPSOCacheIsPresent

Description

Non-Zero: If we load a PSO cache, then lazy load from the shader code library. This assumes the PSO cache is more or less complete. This will only work on RHIs that support the library+Hash CreateShader API (GRHISupportsLazyShaderCodeLoading == true).

Usage

r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.