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r.ShaderPipelineCache.MaxPrecompileTime

Var

Unreal Engine Var console variable.

rShaderPipelineCacheMaxPrecompileTime

Description

The maximum time to allow a PSO to be precompiled. if greather than 0, the amount of wall time we will allow pre-compile of PSOs and then switch to background processing.

Usage

r.ShaderPipelineCache.MaxPrecompileTime [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.