r.ShaderPipelineCache.MaxPrecompileTime
VarUnreal Engine Var console variable.
rShaderPipelineCacheMaxPrecompileTime
Description
The maximum time to allow a PSO to be precompiled. if greather than 0, the amount of wall time we will allow pre-compile of PSOs and then switch to background processing.
Usage
r.ShaderPipelineCache.MaxPrecompileTime [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

