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r.ShaderPipelineCache.MetalCacheMinSizeInMB

Var

Unreal Engine Var console variable.

rShaderPipelineCacheMetalCacheMinSizeInMB

Description

Sets the minimum size that we expect the metal OS cache to be (in MB). This is used to determine if we need to cache PSOs again (Default: 32).\n

Usage

r.ShaderPipelineCache.MetalCacheMinSizeInMB [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.