r.ShaderPipelineCache.MetalCacheMinSizeInMB
VarUnreal Engine Var console variable.
rShaderPipelineCacheMetalCacheMinSizeInMB
Description
Sets the minimum size that we expect the metal OS cache to be (in MB). This is used to determine if we need to cache PSOs again (Default: 32).\n
Usage
r.ShaderPipelineCache.MetalCacheMinSizeInMB [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

