r.ShaderPipelineCache.MinBindCount
VarUnreal Engine Var console variable.
rShaderPipelineCacheMinBindCount
Description
The minimum bind count to allow a PSO to be precompiled. Changes to this value will not affect PSOs that have already been removed from consideration.
Usage
r.ShaderPipelineCache.MinBindCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

