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r.ShaderPipelineCache.MinBindCount

Var

Unreal Engine Var console variable.

rShaderPipelineCacheMinBindCount

Description

The minimum bind count to allow a PSO to be precompiled. Changes to this value will not affect PSOs that have already been removed from consideration.

Usage

r.ShaderPipelineCache.MinBindCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.