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r.ShaderPipelineCache.SaveAfterPSOsLogged

Var

Unreal Engine Var console variable.

rShaderPipelineCacheSaveAfterPSOsLogged

Description

Set the number of PipelineStateObjects to log before automatically saving. 0 will disable automatic saving (which is the default now, as automatic saving is found to be broken).

Usage

r.ShaderPipelineCache.SaveAfterPSOsLogged [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.