r.ShaderPipelineCache.SaveBoundPSOLog
VarUnreal Engine Var console variable.
rShaderPipelineCacheSaveBoundPSOLog
Description
If > 0 then a log of all bound PSOs for this run of the program will be saved to a writable user cache file. Defaults to 0 but is forced on with -logpso.
Usage
r.ShaderPipelineCache.SaveBoundPSOLog [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

