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r.ShaderPipelineCache.SaveBoundPSOLog

Var

Unreal Engine Var console variable.

rShaderPipelineCacheSaveBoundPSOLog

Description

If > 0 then a log of all bound PSOs for this run of the program will be saved to a writable user cache file. Defaults to 0 but is forced on with -logpso.

Usage

r.ShaderPipelineCache.SaveBoundPSOLog [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.