r.ShaderPipelineCache.SaveUserCache
VarUnreal Engine Var console variable.
rShaderPipelineCacheSaveUserCache
Description
If > 0 then any missed PSOs will be saved to a writable user cache file for subsequent runs to load and avoid in-game hitches. Enabled by default on macOS only.
Usage
r.ShaderPipelineCache.SaveUserCache [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

