Skip to main content

r.SkeletalMesh.ThrottleGPUSkinRayTracingUpdates

Var

Unreal Engine Var console variable.

rSkeletalMeshThrottleGPUSkinRayTracingUpdates

Description

Throttles the number of GPU Skin ray tracing GPU skin cache updates to N per frame (excluding required updates due to LOD changes)

Usage

r.SkeletalMesh.ThrottleGPUSkinRayTracingUpdates [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.