r.SkeletalMesh.ThrottleGPUSkinRayTracingUpdates
VarUnreal Engine Var console variable.
rSkeletalMeshThrottleGPUSkinRayTracingUpdates
Description
Throttles the number of GPU Skin ray tracing GPU skin cache updates to N per frame (excluding required updates due to LOD changes)
Usage
r.SkeletalMesh.ThrottleGPUSkinRayTracingUpdates [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

