r.SkeletalMesh.ThrottleNaniteRayTracingUpdates
VarUnreal Engine Var console variable.
rSkeletalMeshThrottleNaniteRayTracingUpdates
Description
Throttles the number of Nanite ray tracing GPU skin cache updates to N per frame (excluding required updates due to LOD changes)
Usage
r.SkeletalMesh.ThrottleNaniteRayTracingUpdates [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

