Default behavior if all skeletal meshes are included/excluded from the skin cache. If Support Ray Tracing is enabled on a mesh, will force inclusive behavior on that mesh Exclusive ( 0): All skeletal meshes are excluded from the skin cache. Each must opt in individually Inclusive ( 1): All skeletal meshes are included into the skin cache. Each must opt out individually. (default)
Usage
r.SkinCache.DefaultBehavior [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.