r.SkinCache.RayTracing.MaxUpdatePrimitivesPerFrame
VarUnreal Engine Var console variable.
rSkinCacheRayTracingMaxUpdatePrimitivesPerFrame
Description
Sets the skinned ray tracing acceleration structure build budget in terms of maximum number of updated triangles per frame (<= 0 then disabled and all acceleration structures are updated - default)
Usage
r.SkinCache.RayTracing.MaxUpdatePrimitivesPerFrame [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

