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r.SkinCache.RayTracing.MaxUpdatePrimitivesPerFrame

Var

Unreal Engine Var console variable.

rSkinCacheRayTracingMaxUpdatePrimitivesPerFrame

Description

Sets the skinned ray tracing acceleration structure build budget in terms of maximum number of updated triangles per frame (<= 0 then disabled and all acceleration structures are updated - default)

Usage

r.SkinCache.RayTracing.MaxUpdatePrimitivesPerFrame [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.