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r.SkinCache.RecomputeTangentsParallelDispatch

Var

Unreal Engine Var console variable.

rSkinCacheRecomputeTangentsParallelDispatch

Description

This option enables parallel dispatches for recompute tangents 0: off (default), triangle pass is interleaved with vertex pass, requires resource barriers in between. 1: on, batch triangle passes together, resource barrier, followed by vertex passes together, cost more memory.

Usage

r.SkinCache.RecomputeTangentsParallelDispatch [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.