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r.SkinCache.StoreDuplicatedVerticesForRecomputeTangents

Var

Unreal Engine Var console variable.

rSkinCacheStoreDuplicatedVerticesForRecomputeTangents

Description

0: Don't store duplicated vertices for all skeletal mesh render sections. It will still be stored if the render section has bRecomputeTangent set. (default)\n

Usage

r.SkinCache.StoreDuplicatedVerticesForRecomputeTangents [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.