r.SkinCache.StoreDuplicatedVerticesForRecomputeTangents
VarUnreal Engine Var console variable.
rSkinCacheStoreDuplicatedVerticesForRecomputeTangents
Description
0: Don't store duplicated vertices for all skeletal mesh render sections. It will still be stored if the render section has bRecomputeTangent set. (default)\n
Usage
r.SkinCache.StoreDuplicatedVerticesForRecomputeTangents [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

