r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque
VarUnreal Engine Var console variable.
rSkyAtmosphereAerialPerspectiveLUTFastApplyOnOpaque
Description
When enabled, the low resolution camera frustum/froxel volume containing atmospheric fo, usually used for fog on translucent surface, is used to render fog on opaqueIt is faster but can result in visual artefacts if there are some high frequency detailsuch as earth shadow or scattering lob.
Usage
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

