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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice

Var

Unreal Engine Var console variable.

rSkyAtmosphereAerialPerspectiveLUTSampleCountMaxPerSlice

Description

The sample count used per slice to evaluate aerial perspective. The effective sample count is usually lower and depends on SampleCountScale on the component as well as .ini filesscattering and transmittance in camera frustum space froxel

Usage

r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.