Skip to main content

r.SkyLight.RealTimeReflectionCapture.DepthBuffer

Var

Unreal Engine Var console variable.

rSkyLightRealTimeReflectionCaptureDepthBuffer

Description

When enabled, the real-time sky light capture will have a depth buffer, this is for multiple meshes to be cover each other correctly. The height fog will also be applied according to the depth buffer.

Usage

r.SkyLight.RealTimeReflectionCapture.DepthBuffer [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.