r.SkyLight.RealTimeReflectionCapture.DepthBuffer
VarUnreal Engine Var console variable.
rSkyLightRealTimeReflectionCaptureDepthBuffer
Description
When enabled, the real-time sky light capture will have a depth buffer, this is for multiple meshes to be cover each other correctly. The height fog will also be applied according to the depth buffer.
Usage
r.SkyLight.RealTimeReflectionCapture.DepthBuffer [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

