Enable or disable checkerboard neighbor subsurface scattering validationThis validation can remove border light leakage into subsurface scattering, creating a sharpe border with correct color 0: Disabled (default) 1: Enabled. Add 1 subsurface profile id query/pixel (low quality), 4 id query/pixel (high quality) at recombine pass
Usage
r.SSS.Checkerboard.NeighborSSSValidation [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.