r.SSS.Scale
VarUnreal Engine Var console variable.
rSSSScale
Description
Affects the Screen space Separable subsurface scattering pass (use shadingmodel SubsurfaceProfile, get near to the object as the defaultis human skin which only scatters about 1.2cm 0: off (if there is no object on the screen using this pass it should automatically disable the post process pass<1: scale scatter radius down (for testing 1: use given radius form the Subsurface scattering asset (default>1: scale scatter radius up (for testing)
Usage
r.SSS.Scale [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

