Description
Affects the Screen space Separable subsurface scattering pass (use shadingmodel SubsurfaceProfile, get near to the object as the defaultis human skin which only scatters about 1.2cm 0: off (if there is no object on the screen using this pass it should automatically disable the post process pass<1: scale scatter radius down (for testing 1: use given radius form the Subsurface scattering asset (default>1: scale scatter radius up (for testing)