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r.Streaming.MaxNumTexturesToStreamPerFrame

Var

Unreal Engine Var console variable.

rStreamingMaxNumTexturesToStreamPerFrame

Description

Maximum number of 2D textures allowed to stream from CPU memory to GPU memory each frame. <= 0 means no limit. This has no effect if r.Streaming.AmortizeCPUToGPUCopy is not set

Usage

r.Streaming.MaxNumTexturesToStreamPerFrame [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.