r.Streaming.MinLevelRenderAssetScreenSize
VarUnreal Engine Var console variable.
rStreamingMinLevelRenderAssetScreenSize
Description
If non-zero, levels only get handled if any of their referenced texture could be required of this size. Using conservative metrics on the level data.
Usage
r.Streaming.MinLevelRenderAssetScreenSize [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

