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r.Streaming.MinLevelRenderAssetScreenSize

Var

Unreal Engine Var console variable.

rStreamingMinLevelRenderAssetScreenSize

Description

If non-zero, levels only get handled if any of their referenced texture could be required of this size. Using conservative metrics on the level data.

Usage

r.Streaming.MinLevelRenderAssetScreenSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.