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r.Streaming.ParallelRenderAssetsNumWorkgroups

Var

Unreal Engine Var console variable.

rStreamingParallelRenderAssetsNumWorkgroups

Description

How many workgroups we want to use for ParellelRenderAsset updates. Splits the work up a bit more so we don't get as many waits. Though adds overhead to GameThread if too high.

Usage

r.Streaming.ParallelRenderAssetsNumWorkgroups [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.