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r.Visibility.SkipAlwaysVisible

Var

Unreal Engine Var console variable.

rVisibilitySkipAlwaysVisible

Description

Whether visibility passes should skip primitives marked always visible 0: All primitives are processed by visibility passes 1: Only primitives not marked with bAlwaysVisible will be processed by visibility passes

Usage

r.Visibility.SkipAlwaysVisible [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.