r.Visibility.SkipAlwaysVisible
VarUnreal Engine Var console variable.
rVisibilitySkipAlwaysVisible
Description
Whether visibility passes should skip primitives marked always visible 0: All primitives are processed by visibility passes 1: Only primitives not marked with bAlwaysVisible will be processed by visibility passes
Usage
r.Visibility.SkipAlwaysVisible [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

