r.Water.BuildConservativeRasterizationMesh
VarUnreal Engine Var console variable.
rWaterBuildConservativeRasterizationMesh
Description
Enables additional data in the UV channels of the water mesh, which is used for software conservative rasterization when creating the GPU water quadtree.
Usage
r.Water.BuildConservativeRasterizationMesh [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

