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r.Water.BuildConservativeRasterizationMesh

Var

Unreal Engine Var console variable.

rWaterBuildConservativeRasterizationMesh

Description

Enables additional data in the UV channels of the water mesh, which is used for software conservative rasterization when creating the GPU water quadtree.

Usage

r.Water.BuildConservativeRasterizationMesh [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.