r.Water.SingleLayer.Refraction.Culling
VarUnreal Engine Var console variable.
rWaterSingleLayerRefractionCulling
Description
Enables refraction culling on water. This allows the renderer to skip rendering portions of the scene behind water which are unlikely to be visible through water.
Usage
r.Water.SingleLayer.Refraction.Culling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

