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r.Water.SingleLayer.Refraction.Culling

Var

Unreal Engine Var console variable.

rWaterSingleLayerRefractionCulling

Description

Enables refraction culling on water. This allows the renderer to skip rendering portions of the scene behind water which are unlikely to be visible through water.

Usage

r.Water.SingleLayer.Refraction.Culling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.