r.Water.SingleLayer.Refraction.DistanceCullingFadeRange
VarUnreal Engine Var console variable.
rWaterSingleLayerRefractionDistanceCullingFadeRange
Description
Range over which to fade out refractions.
Usage
r.Water.SingleLayer.Refraction.DistanceCullingFadeRange [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

