r.Water.SingleLayer.Refraction.FresnelCullingFadeRange
VarUnreal Engine Var console variable.
rWaterSingleLayerRefractionFresnelCullingFadeRange
Description
Fresnel range over which to fade out refractions.
Usage
r.Water.SingleLayer.Refraction.FresnelCullingFadeRange [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

