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r.Water.SingleLayer.ShadersSupportDistanceFieldShadow

Var

Unreal Engine Var console variable.

rWaterSingleLayerShadersSupportDistanceFieldShadow

Description

Whether or not the single layer water material shaders are compiled with support for distance field shadow, i.e. output main directional light luminance in a separate render target. This is preconditioned on using deferred shading and having distance field support enabled in the project.

Usage

r.Water.SingleLayer.ShadersSupportDistanceFieldShadow [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.